a glimpse of current and future trends for designing and
deploying mobile applications.
Microsoft, Academic Developer
Stokes has been doing software since he was 16, which was
a very long time ago. During the 80s, he was on the design
team for the Global Positioning Satellite vehicle and MD-11
automatic flight control system, (the MD-11 was an airliner
built by McDonnell-Douglas). During the 90s Sam worked with
building enterprise apps using software that barely worked
for networks that functioned randomly. In the 2000s, Sam
worked at Microsoft as a Technology Evangelist.
Sam is currently involved in Windows App designs and can
put together a certifiable app quicker than most folks (except
for the infamous Peli).
Finally, he thinks that software is too complex for 99.99%
of the population, and this includes app developer. His
passion is to bring software to the masses so that all may
benefit from coolness of app building!
Adobe, Instructional Designer for Creative Cloud Learning
Yaiser is Instructional Designer for Creative Cloud Learning
and Training at Adobe. She works with creative professionals,
educators, students, and other creatives to plan and produce
learning resources that help people better use Adobe software.
Prior to joining Adobe, Michelle was a professor of Web
Design & Interactive Media teaching object oriented programming
and interactive development. Away from a computer, Michelle
is a clarinetist, dancer, and race car driver.
Viklund is the Principal/CEO at backCODE, a Pasadena California
based game development studio specializing in web, desktop
and mobile projects. At backCODE he has helped the studio
grow from a shop specializing in SaaS & backend web development
to a full service studio that develops top tier applications
for mobile & desktop, entertainment & serious games both
internally and for clients such as Google, Northrop Grumman,
SAIC, Lockheed Martin and Qualcomm.
A 16 year veteran of the Motion Picture and Game industries
Grant has worked as an Artist, Developer and Supervisor
on over 40 different productions. Prior to joining backCODE,
he was a Senior Technical Director at Dreamworks, working
on such productions as Flushed Away, Monsters vs Aliens,
and Kung-Fu Panda 2. Grant was also the CG lead on The Simpsons
movie, where he built the crew from the ground up to deliver
computer generated characters and effects.
Grant has a BS in Mass Communications from Emerson College
and is the founder of the Los Angeles Unity3D user group,
the second largest Unity3D user group in the world.